“Advanced Hockey Lingo”
Attack Zone: Otherwise known as the offensive zone. The areas between the opponents blue line and their goal.
Backchecking: Forwards in the attacking zone skate back to their own end to prevent opponent’s shots on goal.
Biscuit: A common term for a hockey puck. “Put the biscuit in the basket.”
Barn: A common term for an ice rink.
Barn Burner: A very intense game where the crowd becomes loud and boisterous.
Basket: What the biscuit goes into. Actually, it’s the goal.
Blocker: A key part of the Goalie’s equipment. It is the glove that goes on the hand that holds the stick.
Blueliner: Another word for defenseman.
Box: A defensive alignment (similar to the diamond) often used by a team defending against a power play.
Breakout: The play used by the attacking team to move the puck out of its own zone and up the ice toward the opponent's goal.
Butt ending: Using the shaft of the stick to jab or attempt to jab an opposing player. Known in Quebec as "donner six pouces" (to give six inches).
Butterfly: A style of goaltending wherein the goalie tends to cover the lower half of the net with his or her leg pads.
Catcher: For the goalie, this is a glove (which looks like a fancy first-baseman's mitt) that goes on the non-stick hand.
Cherry Picking: When a player, generally a forward, hangs out behind the play waiting for an outlet pass so that he can have a breakaway.
Changing on the fly: When players from the bench substitute for players on the ice, while the clock is running.
Coast to Coast: Refers to when a player carries the puck from deep in his own defensive zone, all the way to the opposing team’s goal.
Color Commentator: The television or radio analyst, usually a former player who gives the audience and insider’s view of the game. Tyson Nash (TV) and Nick Boynton (radio) are the Color Guys for the Coyotes.
Crash Line: A line of players that is known for big hits and tough play.
Crashing The Net: An aggressive strategy in which a forward charges towards the opponent's net in hopes of deflecting a shot, banging a loose puck in, obstructing the goaltender's view, or simply creating mayhem that could lead to a scoring chance for his team.
Diamond: A defensive alignment (similar to the box) often used by a team defending against a power play.
Double Shifting: When an elite player stays on the ice for double duty to give his team an added lift. This is common when a team is down a goal late in the game.
Dump and Chase: A style of hockey where a team shoots the puck into one of the corners of the offensive zone and then pursues it. This is opposed to carrying the puck into the zone.
Enforcer: Typically the player on the team with the most penalty minutes is called upon to protect his teammates when they are pushed around.
Face Wash: To rub one’s gloves in the face of another player. Most players don’t appreciate this.
Five-Hole: The hole between the goalie’s leg pads. If a player scores a goal and the puck went in between the goalie’s pads; the puck went through the five-hole.
Flat pass: A pass where the puck remains on the surface of the ice.
Flip pass: A pass where the puck is lifted so that it goes over an opponent or his stick.
Garbage Goal: A goal that takes little talent to score. Most such goals are scored from right in front of the net, often when the goaltender is out of position.
Goal Mouth: The area just in front of the goal and crease lines.
Gordie Howe Hat Trick: When a player scores a goal, gets an assist and gets into a fight all in the same game.
Grinder: A tough, hard-nosed player who does what it takes to get the job done. To be referred to as a grinder would be considered a compliment.
Headmanning: When a player passes the puck ahead to a teammate.
Healthy Scratch: A player who has no injury and is still not dressed for the game.
Heel of the stick: The point where the shaft of the stick and the bottom of the blade meet.
Howitzer: A very fast slap shot.
Laser: A hard, accurate shot.
Lie: Refers to the curve of a player’s stick. Each player’s lie on their stick is different.
Light the Lamp: To “light the lamp” is to score a goal. There is a goal judge positioned right behind the net who activates a red light when the puck crosses the goal line.
Lumber: Hockey Stick
Man Advantage: A team with one or more players on the ice than the opposing team due to a penalty. The team is also on a powerplay.
Man On: When a player is chasing a loose puck and has his back to the rest of the ice his coaches and team mates will yell "Man On" if an opposing player is in close pursuit.
Mustard: Mustard is when a player puts all his effort into a shot.
Natural Hat Trick: Scoring 3 goals in a row or 3 in the same period. A very rare occurrence in the NHL.
Neutral zone trap: The neutral zone trap is a defensive ice hockey strategy used by a team to prevent an opposing team from proceeding through the neutral zone (the area between both blue lines) by forcing turnovers in that area.
Odd-Man Rush: Usually either a two-on-one, or three-on-two into the offensive zone which more often than not leads to a scoring opportunity.
"The Original Six": Term for the NHL’s six senior franchises; The New York Rangers, Boston Bruins, Detroit Red Wings, Toronto Maple Leafs, Montreal Canadians, and Chicago Blackhawks.
Pinch: Defensemen usually hang out at their team's blue line, but A "pinching" defensemen will leave his post and push further into the offensive zone in order to support the forwards and keep the puck in the zone.
Pipe: The pipe is the goalpost, and if you hit a puck "between the pipes" you score a goal!
Playoff beard: A playoff beard is the superstitious practice of a National Hockey League (NHL) player not shaving his beard during the Stanley Cup playoffs.
Point: A position just inside the blueline usually occupied by a defenseman when their team is in control of the puck in the offensive zone.
Poke check: Trying to knock the puck away from an opponent by stabbing at it with the blade of the stick.
Power forward: A power forward is a large, muscular offensive player (6'0 - 6'5, 210-240 pounds), with the mobility to track a puck to the corners of the rink, the physical toughness required to dig it out, and the puckhandling skills to get it back to anyone in front of the net.
Pretty Goal: It is a goal scored with exceptional flair and skill.
Pulling the goalie: A team that is losing will sometimes take their own goalie off the ice and use another forward. This situation occurs most frequently near the end of the game when a team is behind and needs some emergency offense.
Ragging the puck: Using up time on the clock when leading in the final moments of a period or the game.
Referee’s Crease: The 10’-2’’ Official sanctuary from all players when he skates to the timekeeper where he reports his final decision on a goal or penalty.
“The Room”: The room is a hockey team's dressing room. It also loosely refers to a team's chemistry, or aura that surrounds the team, or a team's camaraderie. There is a saying among hockey players: Nothing leaves the room. Everything that is said in a team's dressing room among the team stays within the team. Reporters and even coaches are invited into the physical room after games and practices, but never into the emotional inner sanctum of the room.
Saucer pass: A saucer pass is an airborne pass from one player to another. It is called a saucer pass because the puck resembles a flying saucer in mid air.
Shadow: When a player covers an opponent one-on-one everywhere on the ice in order to limit the effectiveness of this opponent.
Sieve: Slang term for a goalie that gives up a lot of goals and appears to have a lot of holes. Think spaghetti strainer.
Sin Bin: Where a player goes after he is called for a penalty. Also simply known as the penalty box.
Slot: The prime scoring area up the middle of the ice, between the face-off circles in the attack zone.
Sniper: A player who is a pure goal scorer that is always able to find open space to get his shot off.
Spin 'o' Rama: Phrase to describe a player completing a tight circle with the puck fully under control in an effort to get by a defender.
Splitting the defense: When a player in possession of the puck goes between two opposing defenders while attacking.
Stack the pads: A save wherein the goaltender drops to one side and makes the save with his leg pads stacked on top of one another.
Standing on his head: When a goaltender is playing great, stopping everything sent his way and making outstanding saves, he is said to be “standing on his head”.
Stay at home defenseman: This type of player never misses a defensive assignment. You will never find him stuck out of position in the offensive zone. The true definition of a “Defensive Defenseman”.
Stoned: A great save by the goalie will have the announcer say, “He stoned him from point blank range.”
Sweep check: Using the entire length of the stick with a sweeping motion along the surface off the ice in order to dislodge the puck from an opponent. A team that is shorthanded on a power play often employs a sweep check.
Tape-To-Tape: Adjective describing a perfect pass. The centers of the blades of hockey sticks are usually wrapped in black tape.
Tic-Tac-Toe: Three tape-to-tape passes that lead to a goal. Tic-tac-toe goals are usually scored on odd-man rushes or power plays, because opponents don't have enough defenders to break up passes.
Toe drag: Dragging the puck along the ice with the end (toe) of the stick blade on the ice as opposed to the bottom edge.
Top Shelf: Placing a shot in the top quarter of the net.
Traffic: Traffic in hockey sense means there are a lot of players gathered in one area, usually in front of the goal net.
Trap: Traps are defensive formations designed to minimize the opposition's scoring opportunities and keep its offense from functioning. The idea is to trap the puck in the neutral zone, halting the opponents from entering the offensive zone.
Two-Way Center: A center that has equal value in his offensive and defensive zone. Mark Messier was the ultimate “two-way center”.
Wraparound: A player skates behind the opposing goal and attempts to wrap the puck around the goal post and into the net.